Original Post
Hello ! I want to start an opengl project and I don't know what is the best for that : C++ or C#. I preffer C# but....I'm still undecided. Hope you can help me with some advices. Thanks !
Quote:
Original post by VanKurt
Befeore every new project I ask myself the same question :-)
I usually go for C# since it is way more comfortable and I get my results a lot faster. Debugging is also easier in my opionon.
But of course there are times I have to do crazy low level stuff or need maximum performance. Then C++ is the better choice...
Quote:
What is it about C# that makes getting results faster?
Quote:extremely rough, perhaps u meant 5x performance + 5% more productive
being 5 times more productive or gaining 5% more performance.
(rough estimate of course)
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