Quote:Original post by sion5 Truth is academia is there to encourage innovation. I'm sorry but anyone can work in a factory pushing out the same product one after the other, but it takes academics to say "Hey wait, surely this can be done better?". |
This is such a load of arrogant crap it is bordering on invalidating the usefulness of this entire thread and disqualifying you from further consideration on any relevant subject matter. 99% of the innovation in the modern world has come from
outside academia. In the games industry, much the same can be said.
Quote:Graphics and Audio has come on leaps and bounds in the past few years but where is A.I?? |
Because they are vastly different problems. The innovation and improvement curves are not going to be similar.
Quote:If everyone's attitude is that we have found the best solution then there will never be an advancement in this domain. |
Who is this "everyone" of which you speak? Every single time I sit down to work on my stuff, I'm trying to do something better. Every time I crack open the new AI Wisdom book, I see something from a front line dude that makes me say "damn... someone found a better way" - and usually it was because they were trying to solve a problem in their own projects. (You
have read all the AI Wisdom books, right?)
Quote:Back to subject. Are there any readers who are working on/ have worked on high profile games that have tried using NN technology? |
There used to be material on that in the early AI Wisdom books... but not in the most recent one. It just hasn't caught on because people haven't found a use for it. Coincidentally, those articles often come from academic individuals and teams and NOT from the industry peeps.
Seriously... my suggestion to you is to do a little more reading. Do a little more browsing the web. The information is not going to come to you here. You are going to need to go to the information. If you want to give the
forums at AIGameDev a try, have at it - there's a more active community there with a lot of pros... but I'm quite sure you will get a similar message.
An interesting exercise for you would be this... make a list of all the possible things you think an AI agent needs to do in a game. Pathfinding, steering, animation control, cover processing, decision making, planning, state management, cooperative interaction, etc... Then cull it down to the stuff that could be dealt with by a NN. Then list all the other ways that the same type of thing could be dealt with. List the pros and cons of each method. (if you don't know, you are already working from behind.) Then cull that down by what sorts of requirements the production game space needs. (e.g. computation speed, production speed, predictability, control, stability, etc.) Rank accordingly. This may be rather illuminating.
We've been trying to tell you... but after all, we aren't academics like you - therefore we don't know shit. It's up to you and your fellows to change the world. We just turn wrenches.