Original Post
Hi I'm trying something really simple, but I just won't succeed. It is already bothering me for a whole day and I don't see light at the end of the tunnel. I'm trying to get a straight view on my screen, devide my screen in 8 blocks and have 1 area filled with a silly bitmap. These are some of my calculations Camera stuff SetViewParameters(new Vector3(0.0f, 0.0f, -1f), new Vector3(0, 0, 0), new Vector3(0, 1, 0)); SetProjectionParameters((float)Math.DegreeToRadian(90), 800f/600f, 0f, 100.0f); Screen resolution is 800/600 so aspectratio returns 1.333 PointF Reso = new PointF(800, 600); Now this is how I scale and Position the little thingy. s = new Smurf(400, 150); s.Scale = new Vector3(((float)s.Width / Reso.X), ((float)s.Height / Reso.Y), 1); s.Position = new Vector3(-1 + ((float)s.Width / Reso.X), -1 + ((float)s.Height / Reso.Y), 0); The effect on the Y-axis is perfect. On the X-Axis, the effect is incorrect. It doesn't fill the entire area. When I change my camera to use an aspectRatio of 1, it stretched correct. SetProjectionParameters((float)Math.DegreeToRadian(90), 1f, 0f, 100.0f); What am I doing wrong. I don't see my mistake. Many thanks Alexader