Original Post
Hi, Screenshot I am starting to write a python opengl tutorial that goes a bit beyond the normal basics covered in every tutorial. I am basing it around writing a viewer for quake3 BSP files. So far I have a relatively simple script that is able to render the geometry of the quake3 level. I have put the code up at Here. Also a running commentary of this work is maintained on my blog. Currently the code is very messy and incomplete, but is a useful example of how to use vertex buffers to speed up your opengl code in python. I need a quake3 level that someone has personally written and is willing to let me redistribute with the final tutorial. Currently I am rendering a level that is freely available from many sites on the web, but I would prefer a file I have explicit permission to use. (Surely there are some people here with quake3 modeling experience?) Anyway, please check it out and let me know any features or topics you would like covered in this series of tutorials. Thanks, Naltai