Original Post
I write a simple cubemap d3d9 app, it first render to six textures, then use it as cubemap texture.It runs well with retail d3d9 (March 2008). With debug d3d9, it renders nothing to the final render target. According to PIX, the cubemap texture has been rendered correctly, but nothing has been rendered to the final color target.When I try to debug a pixel in PIX, it crashed :( . How could I make it correct in debug runtime, does PIX work well in debug d3d9? Thanks in advance.