Original Post
Hello, What is Animation Blending and how to implement it? Im using Bone System. my Keyframe class: struct Keyframe { float time; CQuat qRotate; CVector3 vPos; }; my Animation class class Animation { public: Bone *root; float startTime, endTime; char *animation_name; void Animate(); //Not written yet. Will write it after my question. }; Thanks, Kasya