Skip to main content
gamedev.net
🔒 Locked

multithreading and boost interprocess

Started by Dragon_Strike Aug 19, 2008 at 3:34 PM 0 replies 600+ views
Original Post
Dragon_Strike
Dragon_Strike
ive been writing the code for communication (shared memory) between the threads in my game engine for a few days now... i have a render and update thread... for each thread i have a copy of the game state and i send the changes between the threads each frame using a concurrent queue... which works well... but i just noticed boost interprocess which seems to do something similar... is boost interprocess something one should learn and use? even if not this seems to me such a common issue that there should be some library out there that implements such a functionality?

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.