Original Post
Hello hello hello So basically this is a request thread: if it is in the wrong place by all means, move it. Otherwise... I'm trying to learn game programming: I already have (as I've said in my other posts) some *SMALL* experience with C++ (I learned enough to write basic console programs... variable calcs, etc..., but put it aside to pick up later if needed) and am currently learning VB.NET (programming a 2d RPG while doing so), and once I've done that I have a course I will start on 3d programming with DirectX, Windows programming, and C#/C++. So. All of this is simply a means to an end: while I certainly enjoy learning along the way, my ultimate goal is to, soon, start laying the base code for designing a game: a 2-d RPG that I could eventually turn into a 3d RPG, and from there work outwards. Anyway, let me first say.. DO NOT just post to warn me about how long it will take, how hard it will be, etc... I plan for this to me a nearly indefinite study, as I have been looking for a good time-sink hobby for a while. So, suggestions and encouragement are fine, criticism and warnings unwanted. THAT said... is there any site(s) or tutorials/teaching book/etc... that give example pieces of code for accomplishing certain tasks in the game? IE, syntax-examples of how to get the door to load another cell? Most appreciated are ones that actually explain WHY the code works as it does. One of the gripes I'm having with these books and courses in programming is that they tell you WHAT the code does, but not WHY, which is really what I, as an artist, need to know. Thanks in advance