Original Post
I've read many guides on Google about how sometimes with get a WAIT_CLOSE even after we call TcpClient.Close(). I think I am having the same issue. I know its getting disconnected as CONNECTED goes to false, and also because in-game movement/talking/recieveing packets no longer works. Though, when I get fully disconnect it should say 'You have been disconnected from the server'. When I do .Close(). I don't get that message. Though when I close my program completly the message appears, so I know the message works. So I assume its closes, but not 100%. Any way I can get some Debug on this, or maybe anyone have this issue with a solution. Thanks all.