Original Post
I want to simulate a ball rolling on a floor in 3D but can't find out how to set up the rotation for this... can someone help me?
void ArbitraryRotationMatrix(D3DXMATRIX* pOut, const D3DXVECTOR3* NormalizedAxis, float angle){ D3DXMatrixIdentity(pOut); pOut->_11 = NormalizedAxis->x * NormalizedAxis->x * (1 - cosf(angle)) + cosf(angle); pOut->_12 = NormalizedAxis->y * NormalizedAxis->x * (1 - cosf(angle)) - NormalizedAxis->z * sinf(angle); pOut->_13 = NormalizedAxis->z * NormalizedAxis->x * (1 - cosf(angle)) + NormalizedAxis->y * sinf(angle); pOut->_21 = NormalizedAxis->x * NormalizedAxis->y * (1 - cosf(angle)) + NormalizedAxis->z * sinf(angle); pOut->_22 = NormalizedAxis->y * NormalizedAxis->y * (1 - cosf(angle)) + cosf(angle); pOut->_23 = NormalizedAxis->z * NormalizedAxis->y * (1 - cosf(angle)) - NormalizedAxis->x * sinf(angle); pOut->_31 = NormalizedAxis->x * NormalizedAxis->z * (1 - cosf(angle)) - NormalizedAxis->y * sinf(angle); pOut->_32 = NormalizedAxis->y * NormalizedAxis->z * (1 - cosf(angle)) + NormalizedAxis->x * sinf(angle); pOut->_33 = NormalizedAxis->z * NormalizedAxis->z * (1 - cosf(angle)) + cosf(angle);}This topic has been locked by a moderator. New replies are not allowed.
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more