Original Post
How fun do you think it would be to role play as a character with a strong moral compass that is randomly possessed by evil? There are countless variables for this type of scenario, and I believe the ingredients are important, so here is a rundown of the situation: + The force is not an evil entity, such as a demon. It's most likely a chemical or viral substance that distorts your thoughts. + The possession is turned on and off by certain factors. Most likely proximity to something. A plant, a type of person, a food, etc. Something that's nearly impossible to avoid, and difficult to detect. You won't see it coming, and you can't control it. + The evil influences your range of decisions, but it doesn't make decisions for you. For example, you won't be able to help other people while influenced. It may sometimes be possible to avoid them. But more often than not, you'll have no choice but to take advantage of everyone you interact with. Those who cross you must be dealt with harshly. + While influenced, your character will be more angry and aggressive. During combat, the anger may slightly influence control, making it difficult to hold back violent actions. No easy punches. + Story plots will play with the concept. Bad guys will take advantage of the hero's compassion, then get a fist full of evil as payment. Most antagonistic NPCs will be heavily confused by the player's dynamic behavior, making the character seem unpredictable. In some situations, an NPC may try to relate to one side of you, while the other is actually present. The idea is inspired by concepts such as Superman on red kryptonite, black spidey, transformable werewolves, and all of those sci-fi shows where the heroes get temporarily distorted into aggressive personas. Dr Jekyll and Mr Hyde syndrome. Do you think this type of character would be interesting to control? Any ideas to improve the concept are welcome.