Original Post
Using PhysX and Ogre3D. Successfully integrated. Using 3Ds max for content creation and creating physical models. Exporting physicsal content with NVIDIA exporter for 3DsMax. Problem is how to make synchronozation between physical objects and graphical objects?? using NxuStream you can create physicsSDK scene physicsSDK that u have create in 3Ds Max. right! using .Scene loader(library file) u can load Ogre3d scene that u have created in 3Ds Max. How to make relation ship between these two thing?? For example i am loading an graphical object A, how to load it's corresponding Actor of PhysX. Hope u understand what i am asking. Thanks in advance.