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I have been using gmax to create my models also.
The gmax file format is not what you would expect.
My solution was to write a script that dumps scene info into the listener.
Then i wrote a sniffer that rips the text from the listener and dumps it into a text file.
Right now i can rip multiple meshes, vertex positions, vertex normals, vertex uv maps, object names, parent names, material properties, etc...
I'm still working on getting animation frames out of her.
[Edited by - bitshifter on October 11, 2008 11:09:01 PM]
The gmax file format is not what you would expect.
My solution was to write a script that dumps scene info into the listener.
Then i wrote a sniffer that rips the text from the listener and dumps it into a text file.
Right now i can rip multiple meshes, vertex positions, vertex normals, vertex uv maps, object names, parent names, material properties, etc...
I'm still working on getting animation frames out of her.
[Edited by - bitshifter on October 11, 2008 11:09:01 PM]
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