Original Post
I'm using some SSE code off the net and my debugger's bugging out trying to access 0xffffffff in the middle of a _mm_load_ps call. The variable I'm passing it is valid and a couple of other _mm_load_ps calls have also already passed. I've enabled the SSE switch for the project (using VC8) and there's no problem compiling/linking the program. I'm wondering (being distant to SSE) if this might be due to another missing compiler switch or do I need to initialize something separately beforehand (?), or it's somehow got something to do with my code (although I've tested the routine separately and it still crashes). I'll post some code if this superficial description isn't enough. PS - although I'm passing 3 floating point values to _mm_load_ps, I have padded the argument, like this: vec a; float sseArgA[4] = { a.x, a.y, a.z, 0 }; _mm_load_ps(sseArgA); Any ideas? :)