Giving some perspective to a 2D overhead map?
What would be an easy way to give my overhead map (overworld RPG style map) a just a little perspective. Like SNES Final Fantasy?
My current methodology is to squoosh each scanline horizontally depending on it''s Y value. At the bottom of the screen, the scanlines are as wide as the screen, and at Y=0, the scanlines are about 80% of the screen width, centered.
It looks like a trapezoid, and not very 3D at all. How do I know how much to stretch/squash my tiles horizontally/vertically to give it a semi-3D look?
I''d rather not resort to full-3D, as I am still learning 2D, just want a little pseudo-3D look.
Thanks for any information!
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement