Original Post
I have a huge problem... Because of my Depth function is set to GL_LEQUAL (which I presume is the best) there comes a quad collison... Or it looks like that... But, it troubling my mind so much... The distance between them is 50 units... How could Depth finction work so wrong... Here is how it looks... http://alas.matf.bg.ac.yu/~mi06271/slika.gif Does anyone have a solution for this?