Original Post
Hi, I'm beginner in writing shaders, and I'm trying to implement texture-splatting in shader(fx file). My first question is: Do I need to define texture samplers for each texture? Actually, I don't want to use a fixed number of textures. Second question: How do I generate texture coords for cliffs? and correct texture distortion? [Edited by - Hiyar on September 29, 2008 5:20:57 AM]