Original Post
All my 2d animations are store singly per file on a 512 x 512 image. Loading them all into memory is pretty intense should never be done this way, unless what im about to ask can be done. I was wondering instead of resizing all the image files because i now have way to many. Is there a way to condense the size of the image when loading. Then size them back to the original size when drawing? I am using directX9 and C++ any help would be greatly appreciated. Thanks, ~Perpetual