Original Post
hi guys, i have a problem with multisampling. My m_Direct3DObject->CreateDevice returns a IDirect3DDevice9* with MultiSampleType = 4 samples and MultiSampleQuality = 2. Now im creating a texture like this. g_Device->CreateTexture( 1024, 768, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A32B32G32R32F, D3DPOOL_DEFAULT, &TexScene, 0)); TexScene->GetSurfaceLevel(0, &FullScreenBuffer); So heres the problem. My DepthStencilSurface has MultiSampleType = 4, Quality = 2 this new Texture has MultiSampleType = 0, Quality = 0. If i now do SetRenderTarget(FullScreenBuffer); i get the error::: MultiSampleType between DepthStencil Buffer and RenderTarget must match whats now the best idea? Disable MultiSampling? Or can i somehow use the multisampling with the created TexScene? Thank you