Original Post
I have been doing multiple point lights for some time now and I would do it by turning on D3DBLENDOP_ADD. However, this presents a problem. If for the first pass, when I do not have blending on and it renders just green (for the green texture). Then I do the pass the second time, with blending with a red light. Well the are affected by the light actually looks yellow instead of red. Does anyone know how to get around this?