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Which format?
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3DS format would be another good one as well.
Here are some resources for the file format if you are interested:
http://www.the-labs.com/Blender/3DS-details.html
http://www.whisqu.se/per/docs/graphics56.htm
http://sourceforge.net/projects/lib3ds/
Here are some resources for the file format if you are interested:
http://www.the-labs.com/Blender/3DS-details.html
http://www.whisqu.se/per/docs/graphics56.htm
http://sourceforge.net/projects/lib3ds/
Don't want to highjack this topic but... Are there proper MD5 exporters by now? ~2 years ago I wrote a MD5 file loader( @fitfool, I remember there was a good demo/tutorial somewhere on a Doom3 forum that describes how to load MD5 files). But I didn't find any proper exporters. Normally I use Milkshape or LightWave for modelling. There was one plugin for LightWave, but with lots of bugs.
You can write a file loader, but you also need a format that you can export with your favourite modelling program! 3DS and OBJ are often used in demo's. So was/is MD2 and the Halflife animated model format. But I don't know what use nowadays. I guess that differs per engine, and each engine writes exporter plugins for their modelling program(s)...
Greetings,
Rick
You can write a file loader, but you also need a format that you can export with your favourite modelling program! 3DS and OBJ are often used in demo's. So was/is MD2 and the Halflife animated model format. But I don't know what use nowadays. I guess that differs per engine, and each engine writes exporter plugins for their modelling program(s)...
Greetings,
Rick
Quote:
Original post by spek
Don't want to highjack this topic but... Are there proper MD5 exporters by now? ~2 years ago I wrote a MD5 file loader( @fitfool, I remember there was a good demo/tutorial somewhere on a Doom3 forum that describes how to load MD5 files). But I didn't find any proper exporters. Normally I use Milkshape or LightWave for modelling. There was one plugin for LightWave, but with lots of bugs.
You can write a file loader, but you also need a format that you can export with your favourite modelling program! 3DS and OBJ are often used in demo's. So was/is MD2 and the Halflife animated model format. But I don't know what use nowadays. I guess that differs per engine, and each engine writes exporter plugins for their modelling program(s)...
Greetings,
Rick
When you know the file format, writing an exporter shouldn't be too hard.
Modeling software companies usually provide some sort of SDK for those purposes.
Regards,
zEeLi
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