Original Post
In trying to mimic a 3 monitor setup I have tested rendering to texture and then applying that texture to 3 screen space quads. The scene consists of a skybox with a checkerboard texture on every face. For now, all 3 screen quads are rendering the exact same texture. It seems like my texture coordinates are not properly interpolated on the sides. Can someone explain this behavior?
[Edited by - Mr Furious on October 8, 2008 6:23:44 PM]
[Edited by - Mr Furious on October 8, 2008 6:23:44 PM]