Original Post
Is there a way i can make a matrix
float newMatrix[16];
apply a rotation of 10 degrees on the X axis and 60 degrees on the Z axis but simulataneously so it doesnt rotate an already rotated matrix? then load the matrix before a model in my scene
glLoadMatrixf(newMatrix);
So now i can perform two rotations without one rotation rotating an already rotated scene? If this is all possible how do i apply a rotation of 10 degrees on the X axis and 60 degrees on the Z axis of a matrix please?