Original Post
I'm trying to think about which direction to go for a new game engine, and I'm stuck equally between two very different styles of engines. It's going to be a typical 2D style platformer engine, but I cannot decide if I want it to be tile based, or vector. I understand the maths involved in both, and have done both in the past, I'm just not sure which would be better. I know vector will be harder than tile based, but would the increased difficulty make it "cooler" if pulled off, or do you people see it as more of a gimmick than anything else? By vector, I don't mean unfilled lines of course, I mean SVG style graphics. It'd be smoother graphically, but have a less organic, more artificial feel to it. If anyone has any ideas or pointers please let me know!