Original Post
Just received Frank Lunas new Dx10 book, and am working my way through it. Now im not an experienced DirectX user, as i only started using it since 9c, working from Franks 2nd book. But from what i can see, there has been a huge overall in the framework, of course i expected changes in an update of a framework, but its very different from dx9. There seems to be a lot more setting up, and a lot more structures needing to be initialised, to use create* functions, kinda like how win32 is. Just wondering if anyone has found this to be a problem with porting their game from Dx9 to 10, seems like a huge amount of work, if you have functions and classes creating things the way Dx9 use to. Im only just getting into the book, so its probably to early for me to be making assumptions, but the changes i have noticed so far are 1. Dx10 has no Id3dObject, and just a d3dDevice 2. Has a new interface for rendering targets, regarding depth/stencil views etc 3. D3DX is vastly reduced As i said, im only beginning this book, so i may have got stuff wrong here, but i was just wondering your thoughts of the frameworks changes?