Original Post
'lo, I'm stuck with a pretty trivial problem: I want to color-shade my texture-mapped polygon. I know the correct data order for the stream (I'm using a non-FVF stream) and all of the data is correct (including the flags). Moreover, when rendering a shaded polygon, it works as expected and when rendering a texture-mapped polygon, everything works. When I try to render a color-shaded texture-mapped polygon, however, the shading doesn't show - it's like all of the vertexes are white. Perhaps this is different from OpenGL, but is there some other thing I need to do (such as setting the blend mode for some odd reason)?