Original Post
hello i am looking for something special with texture coordinates in opengl i look for an function/way to apply instead of an static/variable uv texture coordinate that my object get the uv coordinate of the screen position ok,it sounds strange... example: if the vertex is in the middle of the screen it should get gl.glTexCoord2d(0.0f,0.0f); and topleft for example gl.glTexCoord2d(-1.0f,-1.0f); i want an 3d object with 2d screen texture coordinates. is there any chance?