Original Post
I am working on a 2D iso game and the sprites use textures. For each monster there are 5 animations so 5 textures that have around 64 images per texture. My question is how do you manage all of those? Loading that many textures into memory for the sprites makes the game require about 700MB of ram. I know ram is cheap but my game is tiny compared to many so how do they load all their textures and don't break our machines? I heard of texture caching but I tried it and loading texture during run time didn't work out so well? I am programming in VB with DirectX using sprites and textures.