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Blur Example
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Original Post
Hi everyone !
I did example of the motion blur without any pervertions like multi-sub-texturing or how it is called
Hope you'll gonna like it.
PsycoBlade, can you compare it to the 3DMark2001's blur? I did'nt saw it.
Bye, WBW&R4U, Eibon...
P.S. Forget to say : it's on the FTP in examples directory.
P.P.S. You can reach Blur2.jpg by scaling the texture little more than it is originally was.
Edited by - Eibon on June 14, 2001 7:27:15 PM
Hmm.. its very cool, but not anything like the 3DMark effect. The 3DMark effect is really really mysterious. I''m gonna do some work over the next few days to see if I can do it. I -think- I have it figured out. We''ll see 
-Rich
PS. I really love the bomb example. Its fun!
-Rich
PS. I really love the bomb example. Its fun!
Just an idea:
Render the object to a texture
Use an overlay to draw the texture over the background several times using additive blending and different alphas. Each time you can scale up the overlay or translate it a bit to change the blur direction.
This might look neat. The only thing is every part of the blur is using the same image instead of several previous frames blended together.
Render the object to a texture
Use an overlay to draw the texture over the background several times using additive blending and different alphas. Each time you can scale up the overlay or translate it a bit to change the blur direction.
This might look neat. The only thing is every part of the blur is using the same image instead of several previous frames blended together.
I was going to render the scene, then grab it as a block, then put that block in the world''s texture array, then use the texture drawing thing to draw a bunch, each a little bigger than the last. Is that what you mean? I''ll try it out...
-Rich
-Rich
Did you tried to rescale texture in my example ? Put this line :
RGFX_ShowOverlay(blur_entity,0,-15,1045,520,(PR_REAL)z_coord);
You can for example put it three times with random+-3 on x and y coordinates to get noiser,adlust meterial to be brighter or anything else. Experiment
Also, can you make very big (1280x1024) screenshots(3) of blur on blur2.jpg and send them to me ? Those screenshots is very small to understand something without motion.
Chris. I did just like you were saying
Also. Can anyone compose music for bomb example ? I want to create full featured mini game from it.
Bye, WBW&R4U, Eibon...
Edited by - Eibon on June 15, 2001 4:45:10 AM
RGFX_ShowOverlay(blur_entity,0,-15,1045,520,(PR_REAL)z_coord);
You can for example put it three times with random+-3 on x and y coordinates to get noiser,adlust meterial to be brighter or anything else. Experiment
Chris. I did just like you were saying
Also. Can anyone compose music for bomb example ? I want to create full featured mini game from it.
Bye, WBW&R4U, Eibon...
Edited by - Eibon on June 15, 2001 4:45:10 AM
I'll write a song for the bomb game if you want. I've been writing game music for over 4 years, so I think I'm up for the task if you would like me to.
-Rich
PS. Why don't you just download 3DMark2001 at www.madonion.com and watch it. It is definatly worth the download.
Edited by - PsycoBlade on June 15, 2001 10:33:24 AM
-Rich
PS. Why don't you just download 3DMark2001 at www.madonion.com and watch it. It is definatly worth the download.
Edited by - PsycoBlade on June 15, 2001 10:33:24 AM
by the way, what format would you want the music in? i''ll do anything but mp3 since chris hasn''t put in good looping for mp3s. i''ll do S3M, XM, or DirectMusic (SGT).
-Rich
-Rich
I will be very glad if you''ll write music for Bomb. I really don''t much care about it''s format coz it will be used in MP3 anyway, but .XM is preferred. I''ll take care about Looping.
What about downloading 3DMark... he-he... 40mb... 28.8Kbs...
You know - i already done a heroic thing by downloading PR4(>10 hours) and not ready to repeat it soon
And about music agin - it would be cool if there be a lot Metal Guitar and Industrial synth. And of course it must be very very fast
Also i want to ask : Chris, can i use SEAL to play XM in example, or there any problemms about it.
Stay tuned.
Eibon...
What about downloading 3DMark... he-he... 40mb... 28.8Kbs...
Also i want to ask : Chris, can i use SEAL to play XM in example, or there any problemms about it.
Stay tuned.
I have used seal in a recent program (compiled with beta 6.1) and there were no problems. Just make sure you ahve that AudioW32.DLL file in the directory.
-Rich
-Rich
Hi,
Can you please email me the code for this example? (m1i1k@yahoo.com)
Mike
Can you please email me the code for this example? (m1i1k@yahoo.com)
quote:
Original post by Eibon
Hi everyone !
I did example of the motion blur without any pervertions like multi-sub-texturing or how it is calledHope you''ll gonna like it.
PsycoBlade, can you compare it to the 3DMark2001''s blur? I did''nt saw it.
Bye, WBW&R4U, Eibon...
P.S. Forget to say : it''s on the FTP in examples directory.
P.P.S. You can reach Blur2.jpg by scaling the texture little more than it is originally was.
Edited by - Eibon on June 14, 2001 7:27:15 PM
Mike
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