Original Post
So, I'm doing the very foundation of my engine, and thought "Hey, it might be good if I can control it!". So far I'm quite positive I'm right. But then I thought "How should I control it?". And that's why I started this whole thread. Now, I'm not expecting someone to sit down and explain how you control your game engine (though I'd like that...), rather that someone who knows what (s)he is talking about point me to some good articles. I want the controller to be really flexible and right now (but it will most likely change) I'm thinking about some sort of class, but I'm not sure how to implement it. Rather lost, actually. Any advices and pointers are warmly welcome! /0