Original Post
I'm trying to implement an effect which involves reusing the depthstencilbuffer from a previous rendertarget. What I want to happen: 1) I render a bunch of geometry to the backbuffer using the default depthstencilbuffer. 2) I set a new active rendertarget where I render some stuff I need depth tested against when SHOULD be in the default depthstencilbuffer. The problem is step 2 doesn't get depthtested against the default depthstencilbuffer. I've tried so many things now I'm at roads end. Anyone have an input on how to do this in XNA? Alternative are welcome! Regards