asCRestore::Restore() bug of "enum" in AS 2.14.0
very simple script code:
enum ENUM1{
_ENUM_1 = 1
}
void main()
{
int item = _ENUM_1;
}
it could be compiled,
but when I call Restore to save the bytecode,
it will crash.
Thanks.
Thanks. I'll have a look at this.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
The fix for this bug is now available in SVN revision 320.
If you don't want to upgrade to the latest version just yet, you should be able to apply just this fix to the version you're using.
Regards,
Andreas
If you don't want to upgrade to the latest version just yet, you should be able to apply just this fix to the version you're using.
Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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