m_pD3D9->CheckDeviceFormat( 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8 );
HRESULT hr =
D3DXCreateTexture( m_pDevice, 512, 512,
0, D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8, 0, (IDirect3DTexture9**)&pTexture);