Original Post
🔒 Locked
scale and component
Advertisement
mmm....
i use directx , how set up rotation with
0.57735 0.57735 0.57735 -240
i have :
D3DXMatrixRotationX(&mxRotate1,-240);
D3DXMatrixRotationY(&mxRotate2,-240);
D3DXMatrixRotationZ(&mxRotate3,-240);
where mxRotate1,2,3 are D3DXMATRIX
what is the function for rotate the object?
thanks
i use directx , how set up rotation with
i have :
D3DXMatrixRotationX(&mxRotate1,-240);
D3DXMatrixRotationY(&mxRotate2,-240);
D3DXMatrixRotationZ(&mxRotate3,-240);
where mxRotate1,2,3 are D3DXMATRIX
what is the function for rotate the object?
thanks
Topic Locked
This topic has been locked by a moderator. New replies are not allowed.
Sign in to reply to this topic.
Advertisement