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Accessing model mesh data

Started by anhoppe 0 replies 750+ views
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anhoppe
anhoppe
Hi guys, I can't figure out how to access the triangle data from a loaded model. I think I need to access the VertexBuffer (via the indices of the IndexBuffer), but I don't get how it works. Could someone give me a hint? BTW, I need the triangle data for 3D picking. Is it better to use a custom content loader to get the vertex data? -- thank you
informatic studentc++ friend(unfortunately using more win32 but linux)

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