Original Post
How is it possible to encrypt .X files? or actually .bmp files then run them using directx? This is really needed for selling applications or games. How is that possible?
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Original post by kevinawad
This is really needed for selling applications or games.
Quote:
Original post by kevinawad
how will it be possible to read each data example of a texture...i know how to decrypt, but how to manage to make it while loading from files..or after loading the file. Where's the data located?
Quote:Why would that matter? The player will only be modifying their own local copy of the game, and you'll be verifying all movement, etc on the server anyway to prevent cheating / hacking anyway.
Original post by kevinawad
I'm talking about an online game...people would just mess around with files...
Quote:1. Load encrypted file into memory
Original post by kevinawad
how will it be possible to read each data example of a texture...i know how to decrypt, but how to manage to make it while loading from files..or after loading the file. Where's the data located?
Quote:I reckon this is your best bet. Implementing a CRCn algorithm is pretty simple and you can have the client upload the resultant values to the server at which point it decides to accept/refuse the connection accordingly.
Original post by Moe
use some sort of checksum on the client files as well, to see if they have been tampered
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Original post by jollyjeffers Quote:I reckon this is your best bet. Implementing a CRCn algorithm is pretty simple and you can have the client upload the resultant values to the server at which point it decides to accept/refuse the connection accordingly.
Original post by Moe
use some sort of checksum on the client files as well, to see if they have been tampered
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