Original Post
Hi, I have moved the beginnings of my pybsp tutorials to a new site, http://sites.google.com/site/naltai3/. Just to refresh everyones memory, this is a series of tutorials culminating in a python app able to display quake 3 BSP level files using openGL at a good framerate, kind of a proof of concept that you can write fast graphics in python. Currently only a couple of appendices are useful, but the code does serve as a good example of how to set up OpenGL with lighting and rendering relatively complex geometry fast (> 30 fps on my 2 year old macbook). Thanks, Naltai