Original Post
Hi! I have been experimenting with c++ and directx for a number of months now and I have been wandering what the best way to load a map into a game would be. I have looked at the samples in the book "Programming a Multiplayer FPS in DirectX" which uses a property script and a .x file (I think) but I don't think that it is the best way to do it, especially as Microsoft looks as if it is going to stop supporting the .x format anyway. I was also wandering if the BSP file format could be a better way but it seems antiquated and out of date. I was also wandering if an XML type format could work but I honestly have no idea. Does anyone have an idea of the best way to do this? It's been nagging me for a while :D