Original Post
In Chris Hecker's article, he gives an equation for finding the impulse needed for collision response. I just can't seem to "solve for j/Impulse" given this equation RelativeVelocity + Impulse/MassOfObjectA + Impulse/MassOfObjectB = -e * RelativeVelocity which, once its has been rearranged should be Impulse = -(1 + e) * RelativeVelocity * (MassOfObjectA + MassOfObjectB) It does make sense to me, but I just don't know how (1 + e) gets there. I've been trying for some time to solve for "j" but I just can't! It would really help if someone could do it step by step for me. I feel as if it is actually really simple, but for some reason I just can't figure it out on paper! I probably wrote it wrong on here, but i hope that someone just gets the point.