Original Post
Hi Guys, after spending a long time adding support for vertex arrays and other OpenGL features to my engine, in an attempt to increase rendering speed, I finally got to the stage of comparing both modes in the engine. However, instead of depending on the simple FPS counter approach, I've decided to implement a Profiling system. It's a completly seperate project in its own right which will provide hooks for rendering the statistics in the game window as it profiles the code. I'd like to ask for suggestions on necessary features for a profiler. And for links to documents and tutorials on profiling code. This is the first time am coding a profiler. Thanks