Original Post
Hi, I am having an issue with rendering multiple surfaces with difference opacity. The problem is: mesh A and B. B is inside of A. If I render A, then render B and change the opacity of B, B will not be seen unless opacity A is 0. If I render B first, then render A, it seems ok. I cannot actually just switch the rendering order, since I have more than 2 meshes and I also don't know which one is inside of others. Can anyone help me on this? Thanks a lot. myfeng