Original Post
Hi, I´ve got a strange problem with text output: [cpp] // String auf OpenGL Fenster ausgeben void drawString (char *s, bool animatedText) { // draw static text ... if (!animatedText) { // WORKS glutBitmapCharacter (GLUT_BITMAP_HELVETICA_10, (char)'.'); } // draw moving text ... if (animatedText) { //DOESNT WORK CreateThread(0, 0, TextFred, NULL, 0, 0); } }[/cpp] [cpp] // Timer Thread DWORD WINAPI TextFred(LPVOID ptr) { glutBitmapCharacter (GLUT_BITMAP_HELVETICA_10, (char)'A'); return 0; } [/cpp] "Normal" (first) output works fine. But the output in the thread doesnt show anything. Anyone any clue why?