Original Post
Hi there, I just found something strange with my texture maps. When I create them, I specify mip levels = 1, I then save them to a dds file, zip them, load them in another program into a stream, unzip the stream and then create a texture from the unzipped stream. When I now check the mip levels I get full mip levels, i.e. 12 - 14 levels depending on texture size. Is there a way to specify that I don't want mip levels??? Thanks Marcel [Edited by - GoodFun on December 9, 2008 2:38:32 PM]