Original Post
I'm implementing simple 2D collision detection and now I want to add collision response. I'm thinking of using a simple projection method where I push the dynamic object out of the static by the normal om the static. But that got me thinking: That can result in another collision. How do I know if that object collided again? Do I have to redo the whole collision detection for that object again? And if I solve that collision then it can be pushed into another collision (or in to the first collision again!), how do I solve this? Can't I end up in a infinite loop? Thanx Lizard