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Modeling Programs?

Started by mechhead Dec 9, 2008 at 6:12 PM 6 replies 1k views
Original Post
mechhead
mechhead
Hey I have a question about modeling programs. Is "truespace" a good modeling program for some one a limited buget?
Daaark
Daaark
Quote:
Original post by mechhead
Hey I have a question about modeling programs. Is "truespace" a good modeling program for some one a limited buget?
It's a piece of shit. If you do a search, you may find one of my long rants about it here. [lol] Everything is either broken outright, or gives very sub-par results after having to jump through a lot of hoops. If you are trying to figure something out, asking on the forums is usually a waste of time, as you get a bunch of different answers, none of them are usually very good. It ends up just being sad excuses on why trivial things don't work.

Something as simple as setting a cube at the origin and typing in it's rotation and scale is too much to ask.

7.6 is very incomplete, and to fix this, they jury rigged the WHOLE 6.0 version of the program in as a plugin that runs alongside the 7.6 as you work. You have to move data across both versions. It's a big, clumsy, embarrassment.

Blender is great on the other hand. Once you get used to it's interface, it becomes second nature, and it just works. It's a joy to work with, and it's much more usable now then it was a few versions ago, and only improving as 2.50 draws near. Just watch a ton of video tutorials on youtube and similar sites.
deadstar
deadstar
I have fond memories of the freely released trueSpace v1.0 I got on a cover CD many many years ago. I wasted many hours creating scenery for games I'd never make, those were happy times.

I recently acquired v6.0 for free through some promotion they were doing, and to quote Daaark, it's an embarrassement.

Blender has a pretty steep learning curve, and that interface will frighten away most people new to the scene, but persist with it and you'll reap the rewards. It may look disorganised at first, but once you get used to it you'll see it's actually very well thought out, you just need the right kind of thinking.
"The right, man, in the wrong, place, can make all the dif-fer-rence in the world..." - GMan, Half-Life 2   A blog of my SEGA Megadrive development adventures: http://www.bigevilcorporation.co.uk
zer0wolf
zer0wolf
If you head over to the Visual Arts forum you'll find tons of discussions on Truespace and lots of other 3d modeling tools. I tried Truespace on my laptop and it ran like ass and looked like ass, so I uninstalled it after about 15 minutes.
znegative
znegative
Blender=powerful, and free. opensource, tons of support. for some examples check out blenderartists.org
there is also a very good forum for this 3d modeling program found at
blenderartists.org/forum
Elhrrah
Elhrrah
Blender is a pretty good program, but if you have money to spend, go for silo.

http://www.nevercenter.com/

At the moment, they are also having a sale, only $129 for their professional version.

The best bet though, is to grab a 30-day trial, and see how it goes, you can do that for almost any major 3d modeling program.
zer0wolf
zer0wolf
Silo3D is great, in fact it is by far my favorite modeler. The things is though is that it is ONLY a modeler. You can't animate with it, you can't use any sort of dynamics, and you can't render with it. It is intended to be part of a pipeline, not a general use tool.
sirGustav
sirGustav
wings 3d is like silo only a modeler, and although I haven't tried silo, I've tried a lot and wings was the only one I felt that came through. It's free also :)

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