Original Post
Good afternoon, I am just putting together budget forecasts relative to growth and am wanting to see if anyone has any recent stats on server requirements for online or semi online games. Any MMO, although a different product that ours, info would be helpful, as well as games like combat arms by Nexon. I have seen a few articles detailing the server setup for Eve and EQ2 but they were all written about 3 years ago and I am wondering if the advance in technology is dropping the required servers to power these games or if they are just adding more capability to what each server is doing. If the first is true I would be assuming that second life is needing about 5.2 servers per 1000 concurrent users with todays technology based on: ((2500/2))/240000)*1000 as roughly 3 years ago they needed around 2500 servers for 240000 concurrent users. These numbers are roughly in line with IBM's recent study for their online product 'PowerUp - powerupgame.com' found here: http://www.ibm.com/developerworks/library/ar-powerup1/ Anyways any feedback or anyone that can share experience would be greatly appreciated