Original Post
suppose we want to animate a simple door. using 3ds max, we create a key frame in frame 0 and another one in frame 50 and export it to *.x. if we open our x file in text editor: =============================== AnimationSet Anim-1 { Animation Anim-Plane01 { { Plane01 } AnimationKey { many numbers goes here...?????????????? }........ =============================== question is,while we have just two keyframes,why exporter - panda x exporter for 3ds - writes so many data in file? i know they are keyframe [ time , type , value ] , but why their count is 51? may be there is a relationship between this and animation sampling rate.