Original Post
Can someone please tell me how to do post processing effects in DirectX using shaders?? ive been trying for days to use a simple blur shader found here: http://www.gamedev.net/community/forums/topic.asp?topic_id=427696 how do i use it to blur a preloaded texture (say a wallpaper)?? should i render the scene with a full screen quad and set the texture "ForegroundTexture" to the texture which i have already loaded?? is this the only way to do this?? I have tried this and all i get is a white screen!! i dont know what to do!! also in the link it says VertexShader=NULL; does that mean that there is no vertex shader at all in the pipeline or does it mean that the FFP vertex shader is used?? is it possible to use a pixel shader directly on a texture without rendering any geometry on the screen??? im extremely confused about everything ... Please explain step by step.. with an example code if possible..(not just the fx file i mean even the c++ code so that it would be clear as to how to implement it)!! thanks!