Original Post
Hello gamedev.net gurus. Im doing a study right now on what type of scene/level implementaion or optimization are implemented on commercial 3d games such as Grand Theft auto. I know some of 3d games are using Octree as a basic implementaion for handling scenes. But Octree is mostly used for Outdoor rendering while BSP or PSV is mostly used for indoor rendering. BUt how about combination for Outdoor + indoor rendering? for example when users enter or exit a building in a game, what kind of rendering/optimization i used? Thanks in advance for your help. PS. I have opened similar topic to this before but no one replied link here http://www.gamedev.net/community/forums/topic.asp?topic_id=499607