Original Post
Hi A bit of an art question i guess. Just wondering what is the best way to create a counter strike style FPS in terms of the models and FPS camera. Eg, the camera for the player, do you just create the models in such a way that you just stick the camera at the head of the model? Or do you model just arms and weapons for the player then offset them from the FPS camera? Im used to using cubes and triangles(programmer art) so the model and animation thing is abit new to me. Any other suggestions would be great. Thanks.